That is, they're not completely obvious, but they're also not ridiculously unnoticeable. In-general, pickups are usually hidden in ways that lend themselves to being found by keen-eyed players. There are also numerous Missile and Energy Tank pickups that are obtainable from early on in the game, though it often requires pressing on into areas that you know you're meant to tackle, later. Super Missiles are hidden behind Super Missile blockades, and Power Bombs are hidden behind Power Bomb blockades, but once you get these items initially, they open up numerous collection possibilities of each throughout the world. The further I got into the game, the more I found pickups that are obtainable early on in the game. They're comparable to the Chozo Statue unlocks in Super Metroid: Redesign, but Eris' Artifacts aren't nearly as bad as Redesign. There's also the addition of four Artifacts, which are used to unlock the final area in the game. Jumping and falling have also been modified to allow you to maintain running speed, which comes into play in a few cases where you can use Speed Booster in a way you couldn't in the original game. The most clever is the Evasion power-up, which allows you to somersault through enemies without taking damage. But let's start with the good.ĭespite Digital Mantra not being an ASM hacker at the time, Eris contains a handful of modified assembly which brings some interesting changes to the game. but like most other hacks from its day, these ideas often come at the cost of great player frustration. Like many Super Metroid hacks from this era, Eris is full of ambition and clever ideas. Read More This review is for the 2009 version of the game. Between the grand tapestries that were woven, the caverns to explore, and the challenges that awaited you in them, this hack had everything that a true Metroid fan could ever want or desire.ĭMan made several changes that I didn't like, and as such I will abstain from writing a review for that version at this time. As you fought your way through this alien world, you learned the secrets of its lost generations, and became one with the powers of the Chozo warriors. Getting injured was no laughing matter this time around, and players are forced to rely on more evasive maneuvers to explore further within the depths of the mighty Planet Eris. The obstacles that faced you were much more formidable! Samus did little to resist these beings with her mere power beam, and she would need to rely on collecting more devastating gear to even hold a chance of survival. "Where do I go next?" "I haven't looked over there yet!" "I'm lost!" "This path wasn't opened to me before!" Exploration became a very large chunk of challenge for many that explored the depths of this world, but it certainly wasn't the only challenge that awaited them. From that point on, you were sent on a roller coaster of possibilities. This allowed you to get a grip of the landscape before you jumped headfirst into the adventures that awaited you. From the very beginning, you are giving a large canvas to paint your progress on, with multiple paths to explore, but only one that takes you forward. Nay, this hack brought us back to the roots of what Metroid is really all about: exploration. It's easy to get lost in the aesthetics of this world, but that is not all that this game brought to the table. With Eris, Digital Mantra created a diverse alien world, filled with unique color schemes, bountiful wild life, and riddled with ruins of a civilization long past. Here is my original review (edited by Zhs2) from Top Hacks 2009:Īhh, Eris. This is my favorite hack ever made, it does everything right in my opinion.
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